<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
  <title>gamestruct</title>
  <link>https://docs.creadev.org/gamestruct/</link>
  <description>The game-agent lane bridge: one semantic tree serves both a human's assistive technology and a machine agent. Accessibility for people and for agents, from one contract.</description>
  <language>en-us</language>
  <lastBuildDate>Mon, 09 Nov 2026 06:18:03 GMT</lastBuildDate>
  <atom:link href="https://docs.creadev.org/gamestruct/feed.xml" rel="self" type="application/rss+xml"/>

<item>
  <title>Adapters</title>
  <link>https://docs.creadev.org/gamestruct/adapters/</link>
  <description>The synmergia (world) and vant (brain) reference adapters - how a game exposes a door and how a brain drives one.</description>
  <pubDate>Mon, 09 Nov 2026 06:18:00 GMT</pubDate>
  <guid>https://docs.creadev.org/gamestruct/adapters/</guid>
</item>
<item>
  <title>The agent lane</title>
  <link>https://docs.creadev.org/gamestruct/agent-lane/</link>
  <description>The MCP tool catalog, affordances, and dispatch - the machine rendering of the same gamestruct tree.</description>
  <pubDate>Mon, 09 Nov 2026 06:18:00 GMT</pubDate>
  <guid>https://docs.creadev.org/gamestruct/agent-lane/</guid>
</item>
<item>
  <title>Bindings</title>
  <link>https://docs.creadev.org/gamestruct/bindings/</link>
  <description>The HTTP and MCP transport bindings - how the four primitives reach a runtime, and how auth fails closed.</description>
  <pubDate>Mon, 09 Nov 2026 06:18:00 GMT</pubDate>
  <guid>https://docs.creadev.org/gamestruct/bindings/</guid>
</item>
<item>
  <title>The CLI</title>
  <link>https://docs.creadev.org/gamestruct/cli/</link>
  <description>gamestruct check and gamestruct doctor - the self-checks and the both-lanes demo.</description>
  <pubDate>Mon, 09 Nov 2026 06:18:00 GMT</pubDate>
  <guid>https://docs.creadev.org/gamestruct/cli/</guid>
</item>
<item>
  <title>The contract</title>
  <link>https://docs.creadev.org/gamestruct/contract/</link>
  <description>The four primitives (observe, act, wait_for, events) and the node shape every gamestruct door exposes.</description>
  <pubDate>Mon, 09 Nov 2026 06:18:00 GMT</pubDate>
  <guid>https://docs.creadev.org/gamestruct/contract/</guid>
</item>
<item>
  <title>The human lane</title>
  <link>https://docs.creadev.org/gamestruct/human-lane/</link>
  <description>Roles, accessible names, focus order, and the a11y audit - the assistive-technology rendering of the gamestruct tree.</description>
  <pubDate>Mon, 09 Nov 2026 06:18:00 GMT</pubDate>
  <guid>https://docs.creadev.org/gamestruct/human-lane/</guid>
</item>
<item>
  <title>gamestruct docs</title>
  <link>https://docs.creadev.org/gamestruct/</link>
  <description>The game-agent lane bridge - one semantic tree serves a human's assistive technology and a machine agent. Start here.</description>
  <pubDate>Mon, 09 Nov 2026 06:18:00 GMT</pubDate>
  <guid>https://docs.creadev.org/gamestruct/</guid>
</item>
</channel>
</rss>