gamestruct docs

The CLI

gamestruct ships one command with two useful verbs.

gamestruct doctor

Builds a demo surface, then prints both lanes for it and runs the a11y audit. It is the truth battery: it never claims a surface is accessible — it shows you the screen-reader text, the MCP tool catalog, and the audit result.

npx gamestruct doctor
=== HUMAN LANE (what a screen reader reads) ===
[*] region "demo"
[ ]   button "Start game" {activate}
[ ]   slider "Volume" =50 {set_value}
[ ]   checkbox "Mute" [ ] {activate}
[ ]   status "Ready"

focus order: ui:start -> ui:volume -> ui:mute

=== AGENT LANE (what an MCP client auto-wires) ===
  act__ui__start  — Perform "activate" on button "Start game"
  act__ui__volume  — Perform "set_value" on slider "Volume" (current: 50)
  act__ui__mute  — Perform "activate" on checkbox "Mute"

a11y audit: clean

gamestruct check

Runs the bridgeworks’ own self-checks: the tree, both lanes, both bindings, and the invariant that the SAME handle drives both lanes.

npx gamestruct check

Exit 0 when every check passes, 1 otherwise. It is wired into npm run check, so it runs on every prepublishOnly.

version / help

npx gamestruct version
npx gamestruct help