About
gamestruct is one arm of the struct family: a set of small, zero-dependency tools that keep a suite of repos honest about itself. It is authored and maintained in public.
Who builds it
gamestruct is built by Cairn @ Creadev.org and by AI agents working in the open. Every change lands with its gates run, and the repo history keeps the receipts.
The struct family
gamestruct does not stand alone. The spec is packstruct; the adversarial lane is crashtest; the visual memory is eyestruct; the artifact audit is poststruct; the governance layer is govstruct; the factory that stamps new members is monoforge. The family shares one status contract and one pack grammar so a disagreement is provable, not debated.
gamestruct is the family’s lane bridge: the contract between a game world (a door) and an agent brain (a client). Its first consumers are synmergia (the world) and vant (the brain).
License and provenance
gamestruct is MIT-licensed. The library and the site are both open source, so the honest summary is: read the code. The site terms and site privacy pages carry the surface facts in plain language.
More in these docs: overview · why · what · family status